Appendix B

Recommended Resources

Books

  1. Allen, M. (2003). Michael Allen's guide to e-learning. Hoboken, NJ: Wiley.
  2. Aldrich, C. (2003). Simulations and the future of learning. San Francisco, CA: Pfeiffer.
  3. Biech, E. (2007). The business of consulting (2nd ed.). San Francisco, CA: Wiley.
  4. Biech, E. (Ed.). (2008). Trainer's warehouse book of games. San Francisco, CA: Pfeiffer.
  5. Biech, E. (2015). 101 ways to make learning active beyond the classroom. Hoboken, NJ: Wiley.
  6. Biech, E. (2015). 101 more ways to make training active. Hoboken, NJ: Wiley.
  7. Bersin, J. (2004). The blended learning book. San Francisco, CA: Pfeiffer.
  8. Elkins, D., & Pinder, D. (2015). E-learning fundamentals: A practical guide. Alexandria, VA: Association for Talent Development.
  9. Hale, J. (2002). Performance-based evaluation. San Francisco, CA: Pfeiffer.
  10. Horton, W. (2011). E-learning by design (2nd ed.). San Francisco, CA: Pfeiffer.
  11. Kirkpatrick, D. L. (1994). Evaluating training programs: The four levels. San Francisco, CA: Berrett-Koehler.
  12. Mantyla, K. (1999). Interactive distance learning exercises that really work! Alexandria, VA: American Society for Training & Development.
  13. Newstrom, J. W., & Scannell, E. E. (1980) Games trainers play. New York, NY: McGraw-Hill.
  14. Phillips, J. J., Phillips, P. P., & Hodges, T. K. (2004). Make training evaluation work. Alexandria, VA: American Society for Training & Development.
  15. Pluth, B. P. (2007). 101 movie clips that teach and train. Minneapolis, MN: Pluth Consulting.
  16. Scannell, E. ...

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