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The Ruby Programming Language

Cover of The Ruby Programming Language by Yukihiro Matsumoto... Published by O'Reilly Media, Inc.
  1. The Ruby Programming Language
    1. SPECIAL OFFER: Upgrade this ebook with O’Reilly
    2. A Note Regarding Supplemental Files
    3. Preface
      1. Acknowledgments
      2. Conventions Used in This Book
      3. Using Code Examples
      4. How to Contact Us
      5. Safari® Enabled
    4. 1. Introduction
      1. A Tour of Ruby
      2. Try Ruby
      3. About This Book
      4. A Sudoku Solver in Ruby
    5. 2. The Structure and Execution of Ruby Programs
      1. Lexical Structure
      2. Syntactic Structure
      3. File Structure
      4. Program Encoding
      5. Program Execution
    6. 3. Datatypes and Objects
      1. Numbers
      2. Text
      3. Arrays
      4. Hashes
      5. Ranges
      6. Symbols
      7. True, False, and Nil
      8. Objects
    7. 4. Expressions and Operators
      1. Literals and Keyword Literals
      2. Variable References
      3. Constant References
      4. Method Invocations
      5. Assignments
      6. Operators
    8. 5. Statements and Control Structures
      1. Conditionals
      2. Loops
      3. Iterators and Enumerable Objects
      4. Blocks
      5. Altering Control Flow
      6. Exceptions and Exception Handling
      7. BEGIN and END
      8. Threads, Fibers, and Continuations
    9. 6. Methods, Procs, Lambdas, and Closures
      1. Defining Simple Methods
      2. Method Names
      3. Methods and Parentheses
      4. Method Arguments
      5. Procs and Lambdas
      6. Closures
      7. Method Objects
      8. Functional Programming
    10. 7. Classes and Modules
      1. Defining a Simple Class
      2. Method Visibility: Public, Protected, Private
      3. Subclassing and Inheritance
      4. Object Creation and Initialization
      5. Modules
      6. Loading and Requiring Modules
      7. Singleton Methods and the Eigenclass
      8. Method Lookup
      9. Constant Lookup
    11. 8. Reflection and Metaprogramming
      1. Types, Classes, and Modules
      2. Evaluating Strings and Blocks
      3. Variables and Constants
      4. Methods
      5. Hooks
      6. Tracing
      7. ObjectSpace and GC
      8. Custom Control Structures
      9. Missing Methods and Missing Constants
      10. Dynamically Creating Methods
      11. Alias Chaining
      12. Domain-Specific Languages
    12. 9. The Ruby Platform
      1. Strings
      2. Regular Expressions
      3. Numbers and Math
      4. Dates and Times
      5. Collections
      6. Files and Directories
      7. Input/Output
      8. Networking
      9. Threads and Concurrency
    13. 10. The Ruby Environment
      1. Invoking the Ruby Interpreter
      2. The Top-Level Environment
      3. Practical Extraction and Reporting Shortcuts
      4. Calling the OS
      5. Security
    14. Index
    15. About the Authors
    16. Colophon
    17. SPECIAL OFFER: Upgrade this ebook with O’Reilly
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Evaluating Strings and Blocks

One of the most powerful and straightforward reflective features of Ruby is its eval method. If your Ruby program can generate a string of valid Ruby code, the Kernel.eval method can evaluate that code:

x = 1
eval "x + 1"  # => 2

eval is a very powerful function, but unless you are actually writing a shell program (like irb) that executes lines of Ruby code entered by a user you are unlikely to really need it. (And in a networked context, it is almost never safe to call eval on text received from a user, as it could contain malicious code.) Inexperienced programmers sometimes end up using eval as a crutch. If you find yourself using it in your code, see if there isn’t a way to avoid it. Having said that, there are some more useful ways to use eval and eval-like methods.

Bindings and eval

A Binding object represents the state of Ruby’s variable bindings at some moment. The Kernel.binding object returns the bindings in effect at the location of the call. You may pass a Binding object as the second argument to eval, and the string you specify will be evaluated in the context of those bindings. If, for example, we define an instance method that returns a Binding object that represents the variable bindings inside an object, then we can use those bindings to query and set the instance variables of that object. We might accomplish this as follows:

class Object # Open Object to add a new method def bindings # Note plural on this method binding # This is the predefined ...

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