You are previewing The Ruby Programming Language.

The Ruby Programming Language

Cover of The Ruby Programming Language by Yukihiro Matsumoto... Published by O'Reilly Media, Inc.
  1. The Ruby Programming Language
    1. SPECIAL OFFER: Upgrade this ebook with O’Reilly
    2. A Note Regarding Supplemental Files
    3. Preface
      1. Acknowledgments
      2. Conventions Used in This Book
      3. Using Code Examples
      4. How to Contact Us
      5. Safari® Enabled
    4. 1. Introduction
      1. A Tour of Ruby
      2. Try Ruby
      3. About This Book
      4. A Sudoku Solver in Ruby
    5. 2. The Structure and Execution of Ruby Programs
      1. Lexical Structure
      2. Syntactic Structure
      3. File Structure
      4. Program Encoding
      5. Program Execution
    6. 3. Datatypes and Objects
      1. Numbers
      2. Text
      3. Arrays
      4. Hashes
      5. Ranges
      6. Symbols
      7. True, False, and Nil
      8. Objects
    7. 4. Expressions and Operators
      1. Literals and Keyword Literals
      2. Variable References
      3. Constant References
      4. Method Invocations
      5. Assignments
      6. Operators
    8. 5. Statements and Control Structures
      1. Conditionals
      2. Loops
      3. Iterators and Enumerable Objects
      4. Blocks
      5. Altering Control Flow
      6. Exceptions and Exception Handling
      7. BEGIN and END
      8. Threads, Fibers, and Continuations
    9. 6. Methods, Procs, Lambdas, and Closures
      1. Defining Simple Methods
      2. Method Names
      3. Methods and Parentheses
      4. Method Arguments
      5. Procs and Lambdas
      6. Closures
      7. Method Objects
      8. Functional Programming
    10. 7. Classes and Modules
      1. Defining a Simple Class
      2. Method Visibility: Public, Protected, Private
      3. Subclassing and Inheritance
      4. Object Creation and Initialization
      5. Modules
      6. Loading and Requiring Modules
      7. Singleton Methods and the Eigenclass
      8. Method Lookup
      9. Constant Lookup
    11. 8. Reflection and Metaprogramming
      1. Types, Classes, and Modules
      2. Evaluating Strings and Blocks
      3. Variables and Constants
      4. Methods
      5. Hooks
      6. Tracing
      7. ObjectSpace and GC
      8. Custom Control Structures
      9. Missing Methods and Missing Constants
      10. Dynamically Creating Methods
      11. Alias Chaining
      12. Domain-Specific Languages
    12. 9. The Ruby Platform
      1. Strings
      2. Regular Expressions
      3. Numbers and Math
      4. Dates and Times
      5. Collections
      6. Files and Directories
      7. Input/Output
      8. Networking
      9. Threads and Concurrency
    13. 10. The Ruby Environment
      1. Invoking the Ruby Interpreter
      2. The Top-Level Environment
      3. Practical Extraction and Reporting Shortcuts
      4. Calling the OS
      5. Security
    14. Index
    15. About the Authors
    16. Colophon
    17. SPECIAL OFFER: Upgrade this ebook with O’Reilly

Method Names

By convention, method names begin with a lowercase letter. (Method names can begin with a capital letter, but that makes them look like constants.) When a method name is longer than one word, the usual convention is to separate the words with underscores like_this rather than using mixed case likeThis.

Method names may (but are not required to) end with an equals sign, a question mark, or an exclamation point. An equals sign suffix signifies that the method is a setter that can be invoked using assignment syntax. Setter methods are described in Assigning to Attributes and Array Elements and additional examples are provided in Accessors and Attributes. The question mark and exclamation point suffixes have no special meaning to the Ruby interpreter, but they are allowed because they enable two extraordinarily useful naming conventions.

The first convention is that any method whose name ends with a question mark returns a value that answers the question posed by the method invocation. The empty? method of an array, for example, returns true if the array has no elements. Methods like these are called predicates. Predicates typically ...

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