Scrum

The Scrum method dates back to a Harvard Business Review article from the mid-1980s.[1] It was applied to software by many individuals, including Ken Schwaber, Jeff Sutherland, John Scumniotales, and Jeff McKenna. Takeuchi and Nonaka define a set of process philosophies by using an analogy to rugby. Many of the activities described for XP also apply to a Scrum team. Like XP, Scrum teams will time-box coding activities, that is, set a fixed development cycle and fit as much functionality as possible into the time quantum. The process defined by Takeuchi and Nonaka includes size characteristics: Built-in stability, self-organizing teams, overlapping phases, “multilearning,” subtle control, and organizational transfer of learning. The original ...

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