3. Advanced Object-Oriented Concepts

Chapter 1, “Introduction to Object-Oriented Concepts,” and Chapter 2, “How to Think in Terms of Objects,” cover the basics of object-oriented (OO) concepts. Before we embark on our journey to learn some of the finer design issues relating to building an OO system, we need to cover a few more advanced OO concepts, such as constructors, operator overloading, and multiple inheritance. We also will consider error-handling techniques and the importance of understudying how scope applies to object-oriented design.

Some of these concepts might not be vital to understanding an OO design at a higher level, but they are necessary to anyone involved in the design and implementation of an OO system.

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