Appendix D. Frame and Surface Evolution

Quaternion Frame Evolution

Using Equation C.7, we can express all 3D coordinate frames in the form of quaternions. If we assume that the columns of Equation C.7 are the vectors Quaternion Frame Evolution, respectively, one can explicitly express each vector in terms of the matrices

Equation D.1. 

Equation D.2. 

Equation D.3. 

with the result ...

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