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The Maker's Manual by Patrick Di Justo, Andrea Maietta, Paolo Aliverti

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Chapter 20. The Internet of Things

In the previous chapters we got acquainted with the tools needed to create many different things. We have used additive and subtractive technologies to build physical objects, and we have made them interactive through the use of computers and computer languages. So, what’s our next step?

Physical Computing

Physical computing is concerned with the creation of interactive physical environments and systems, using hardware and software that can perceive what is happening in the surrounding area and react accordingly. People who deal with this subject first try to study the relationships between people and systems, in order to simplify and make the interactions between humans and objects as natural as possible. ...

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