Chapter 12. programming the SUP3R CAR

In this chapter, you’ll program the SUP3R CAR that we built in Chapter 11. First you’ll create a simple program to make the car go around by itself, avoiding obstacles. Next, you’ll create a program to remotely control the car with the R3MOTE that we also built in Chapter 11. We can use the same remote as a beacon for the car to follow, and you’ll also make a program to do that. As you build your programs, you’ll learn new programming concepts like how to configure the Switch block to handle multiple cases and how to use variables and arrays. You’ll also learn how to execute multiple sequences of blocks simultaneously, how to interrupt a loop, and how to stop a program entirely.

But before discussing the programming ...

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