You are previewing The iPhone App Design Manual.
O'Reilly logo
The iPhone App Design Manual

Book Description

App creation is now a huge, global business, with hundreds of thousands of developers, entrepreneurs, and companies attracted by the potential rewards. But games, functional apps, and promotional apps alike depend on attractive, intuitive design for their appeal, and most fail to find a significant audience.

With this book, you'll be able to turn your great app idea into a functioning design ready for coding, or apply graphic design skills to this exciting new field, and create an app that will stand out in a market that is worth over a billion dollars every year.

  • Understand the design process that underlies the best and most successful apps
  • Learn how to create a friendly interface and smooth user experience, and avoid the pitfalls that plague first-time designers
  • Master the tricks of the trade that make apps stand out: effective visuals, punchy copy, and attractive colors

Table of Contents

  1. Cover Page
  2. Title Page
  3. Copyright
  4. Contents
  5. Introduction
  6. CHAPTER 1: WHAT IS UNIQUE ABOUT DESIGNING MOBILE APPS?
    1. Designing for Mobile Vs. Web
    2. How We Access the Web Via Mobile
    3. How App Design Differs from Web Design
    4. Characteristics of a Successful App Designer
    5. How to Transition from Web or Print Design to Mobile Design
  7. CHAPTER 2: HOW ARE APPS MADE?
    1. App Design and Development Process
    2. The Different Types of Apps
    3. Programming Languages
    4. Custom-designed Vs. Template Designs
    5. When to Use Apple UI Elements
  8. CHAPTER 3: DEFINING THE APP’S PRIMARY TASK
    1. What Task Does Your App Accomplish?
    2. More Things to Think About
    3. Removing Function Overload
  9. CHAPTER 4: MARKET RESEARCH
    1. Concept Research
    2. Look at Existing Solutions
    3. Compare Solutions Against Each Other
    4. Uncover Technical Limitations
    5. Plan for Future Functionality
    6. Define Your Target Audience
    7. What Do They Want?
    8. The iPhone Demographic
    9. How Your Target Audience Affects Design
  10. CHAPTER 5: INTERACTION DESIGN
    1. What is Interaction Design?
    2. Designing for Gestures
    3. The Accelerometer, Gyroscope, Compass, and Inclinometer
    4. The M7 Co-processor
    5. How to Use Other Software/Hardware Features
  11. CHAPTER 6: USER EXPERIENCE DESIGN
    1. What is User Experience Design?
    2. Navigation Elements and Styles
    3. iOS View Controllers or Navigation
    4. Temporary Views
    5. Controls
    6. Transitions and Animations
    7. Content Views
    8. Settings
    9. Use Case Scenarios
    10. Paper Prototyping and Defining the Flow of the App
    11. Wireframing and Storyboarding
  12. CHAPTER 7: INTERFACE DESIGN
    1. What is Interface Design?
    2. Custom Interface Considerations
    3. The Future of Screen Sizes
    4. The Anatomy of an iPhone UI
    5. App Design is Changing …
    6. Key Design Factors to Consider for iOS 7 and Above
    7. Key Technical Factors to Consider
  13. CHAPTER 8 : ICON DESIGN
    1. iOS 7 Icon Design
    2. The Different Types of App Icon
    3. Our Top Tips for iOS 7 Icon Design
    4. Icon Sizes and Placements
    5. Key Factors to Consider for Icon Design
  14. CHAPTER 9: SCREENSHOT DESIGN
    1. How We Decide Which Apps to Buy
    2. Selecting Your Screenshots
    3. Our Top Tips for Screenshot Success
    4. Screenshot Specifications
  15. CHAPTER 10: PREPARING FINAL ARTWORK
    1. Slicing Graphics
    2. Preparing Files for the Developer
  16. CONCLUSION
  17. Glossary
  18. References
  19. Index
  20. Acknowledgments