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Chapter 3 QA, Localisations and Age Ratings

QA Bug Tracking

Traditionally the domain of the publisher QA department, one of the major time-sinks with self-funded development, is testing. If you have limited resources, try to test as you develop—the more ongoing gameplay testing and tweaking you do, the better the end game will be. Test, balance, tweak, polish and test some more!

Added a new feature? Test it thoroughly before moving on; make sure it works and works well. The worse thing to do is to leave testing until the end when you are getting tired of the project, perhaps a little burnt out—how could you possibly give the game the play ...

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