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Chapter 1 Development Tools and Resources

Game Development Systems

When I first started creating games there was really only one choice for development, and that was to create your own engine. As such, when I began creating games, my studio developed and maintained our own cross-platform engine. Initially this engine was created for PlayStation 2 and PC development, and later expanded to cover PSP, PSVita and Wii. While having our own engine did present us with opportunities to get games published, it was also a complete and utter nightmare to maintain. Months and months were spent creating, optimizing, fixing and tweaking the engine ...

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