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The Guild Leader's Handbook by Scott F. Andrews

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Leading in Character

Roleplaying, some say, is a dying art. The kids these days just want their magical weapons and armor, their spaceships bristling with armaments, or what have you, so they can smash faces. Everything is about the fastest track to making their character more powerful. They don't care about the lore or the background of their MMO of choice. To them, their characters are just a bunch of pixels with a crit percentage. When you see people running around with character names like "Killzyoo" and "Laydeegaga," it's hard not to feel like something vital has been lost from the MMO experience.

If you care about such things, if you're interested in the history of your race's civilization or what motivates your character, then you may consider ...

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