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The GameMaker Standard by Andrew Howell, David Vinciguerra

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Chapter 62.5D—Simulating a 3D Look in a 2D Game

Learning Objectives—Upon completion of Chapter 6 readers will be able to:

  • Define what a 2.5D game is and how it differs from 2D and 3D games
  • Illustrate techniques used to create the illusion of depth
  • Use sprite sheets to create three-dimensional-looking objects
  • Define what an optical illusion is and how it can be incorporated into game design
  • Understand how the human eye sees objects in a three-dimensional space
  • Create an in-game health bar

Project Overview: Blood Vessel

In Blood Vessel the player is piloting a microscopic vehicle which is traveling through another person’s bloodstream. The player ...

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