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The GameMaker Standard by Andrew Howell, David Vinciguerra

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Chapter 2Side-Scroller Game Basics

Learning Objectives—Upon completion of Chapter 2 readers will be able to:

  • Create a space-themed side-scroller game
  • Identify and work with sprites
  • Animate sprites using switch states and rotation techniques
  • Incorporate music and sounds into their project
  • Add title screens and menu options to a game
  • Include power-ups that modify game objects
  • Identify object spawning and randomly spawn objects on the screen
  • Incorporate scoring and graphical representations of player lives
  • Modify their game with additional objects, sound files, and graphics provided

Project Overview: Scout

Our first game is Scout, a classic space-themed ...

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