PART   VI

Testing

Testing will begin at some point in the production cycle, usually around alpha release. At this point in development, several elements in the game need to be checked for defects and crash bugs. Testing is an integral part of game development, so it is important that you do not shortchange the testing schedule as the production phase comes to a close.

The QA testers provide a valuable service throughout the production cycle, and the lead QA tester must be included in all level decisions about the game. After testing begins, time is spent checking for defects and then making sure they are corrected before the game ships. This section of the text presents key information about the testing phase. Topics include the following:

Get The Game Production Handbook, 3rd Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.