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The Game Production Handbook, 3rd Edition by Heather Maxwell Chandler

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22

Music

In This Chapter

• Planning for Music

• Working with a Composer

• Licensing Music

image22.1 Introduction

Music is an effective tool for setting the tone of a game, and it makes the game world feel more immersive. The Silent Hill series uses music and sound to great effect to enhance the creepiness of a world inhabited with demonic creatures. However, in some cases, music is one of the last things considered on a project, and the producer starts looking for a composer well after the game has started production. In other cases, music is an integral part of the entire game and planned for during preproduction. For example, the Tony Hawk® series ...

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