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The Game Production Handbook, 3rd Edition by Heather Maxwell Chandler

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15

Testing

In This Chapter

• Testing Schedule

• Test Plans

• Testing Pipeline

• Testing Cycle

• External Testing

image15.1 Introduction

To many people outside of the game industry, testing seems like a glamorous job. After all, you get to play games all day! However, if you talk to anyone who has tested games for a living, you know that it is anything but glamorous; in reality, testing is an extremely stressful and difficult job. Most testers spend at least five to eight months testing the same game day in and day out, looking for defects, confirming bug fixes, and play testing missions. This becomes pretty tedious after a few weeks, no matter how ...

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