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The Game Production Handbook, 3rd Edition by Heather Maxwell Chandler

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14

Making Builds

In This Chapter

• Build Process

• Multilingual Builds

• Build Notes

• Preventing Piracy

image14.1 Introduction

It is important to have a process in place for creating builds on a regular basis, so that features and assets can be checked in-game. If regular builds are not created, the development team cannot do proper checks of the game’s functionality or ensure that the assets are displaying correctly in-game. For example, there is a noticeable visual difference in the way that a console game’s art assets display on a PC, and how they display on a television. There are numerous settings on televisions—some with lighter displays and ...

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