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The Game Production Handbook, 3rd Edition by Heather Maxwell Chandler

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7

Teams

In This Chapter

• Project Leadership

• Picking Leads

• Team Building

• Team Buy-in and Motivation

• Quality of Life

image7.1 Introduction

Game development is a young industry—both in the age of the average employee and in the age of the industry. This youth is reflected in the sense of immaturity that is commonly found in development teams. Some people have the misconception that working at a game company is all fun and games. Although this is the case to some degree, employees are still expected to act in a professional manner—this means showing up to work on time and taking responsibility for completing any assigned work. One of the major ...

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