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The Game Production Handbook, 3rd Edition by Heather Maxwell Chandler

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3

Project Management Methods

In This Chapter

• Pros and Cons

• Personal Software Process (PSP)

• Scrum

• Project Management Institute (PMI)

image3.1 Introduction

Game developers tend to shy away from using a formal software engineering process (perhaps because they are afraid of stifling the team’s creative energy) and often jump right into production without making a clear decision on how to manage the development cycle. This worked fine 25 years ago, when the teams were small and everyone clearly understood their development responsibilities. The games were also much simpler to create—fewer assets, fewer lines of code, and fewer features. Today, ...

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