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The Game Maker’s Apprentice: Game Development for Beginners by Mark Overmars, Jacob Habgood

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Chapter 11. Game Design: Balance in Multiplayer Games

Multiplayer games offer game designers many additional ways to create playing experiences that are fun. Even games that are not very enjoyable on your own can be very addictive when playing with or against other human players. Harnessing this power requires designing games that treat all players fairly but still allow them to make the kind of meaningful choices that make games interesting to play. In this chapter we'll discuss some of the strategies you can use to strike the right balance in your own multiplayer games.

Competition and Cooperation

Competition and cooperation form the basis of all multiplayer games. No matter how convincing a computer-controlled character is, it never produces ...

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