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The Game Maker’s Apprentice: Game Development for Beginners by Mark Overmars, Jacob Habgood

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Chapter 6. Inheriting Events: Mother of Pearl

These days, some of the most inventive games come out of Japan. Japanese designers have a history of taking crazy design scenarios and turning them into brilliantly addictive games (e.g., Puzzle-Bobble, Pikmin, Gitaroo Man). Japanese games also have their own distinctive look derived from manga comics. In this chapter we'll make our own game in this style, based around the classic game of Breakout. In doing so, we'll learn how to use parent objects, one of Game Maker's most powerful features. As always, though, we'll need to start by writing a quick description of our game design.

Designing the Game: Super Rainbow Reef

Titles for Japanese games often start with the word "Super" (Super Monkey Ball, Super ...

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