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The Game Maker’s Companion: Game Development: The Journey Continues by Jacob Hagbood, Kevin Crossley, Martin Rijks, Nana Nielsen

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Chapter 14. Feature Reference

This is a good time to congratulate yourself.

You've hopped your way through a game that couldn't have been set in earlier times, you gave Zool his extravaganza of super moves, and you've battled to shape Flynn's epic quest to find his mother and a fabled treasure. Along the way, you've learned about platform game mechanics, the tricks of the art trade, and the principles behind the power of storytelling.

Fuelled by the sugar rush you got from recreating Zool's Sweet World, you've probably already started a project of your own. You've drafted the storyline, penned down character descriptions and dialogues, and drawn the first sketches of your artwork. You are now spending most of your time developing in Game Maker, ...

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