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The Game Maker’s Companion: Game Development: The Journey Continues by Jacob Hagbood, Kevin Crossley, Martin Rijks, Nana Nielsen

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Chapter 13. The Story Begins

Shadows on Deck may belong to the platform game genre, but it is the story and puzzle elements of the game that are the driving force behind the concept. It already looks pretty cool, and has a pretty solid movement mechanic, but this kind of game needs the puzzles, traps, and character interactions set out in the game design to keep the player engaged along the way. These are the elements that will appeal to the game's target audience, moving it away from a hard-core platform game like Zool and toward the platform-adventure genre.

In this chapter, we will be putting all these missing elements in place in order to create our finished vertical slice of the game. This is the point at which the roles of designer and programmer ...

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