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The Game Maker’s Companion: Game Development: The Journey Continues by Jacob Hagbood, Kevin Crossley, Martin Rijks, Nana Nielsen

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Chapter 7. Game Design: "Shadows on Deck"

Lots of people think they have a great idea for a game, a film, or a novel. What they actually have is the first spark of an idea that sets the imagination going, but a lot more is needed before you can say you have a complete game concept. Take for instance our Fishpod game in the earlier section. The first catch was—what if you played a fish that had to move to land and learn to live there? Our game description was as follows:

You play the role of Fishpod: a sea creature whose life is threatened by the eruption of a volcano. He is forced to flee the sulfurous, boiling waters that he once called home, for the relative safety of nearby caves. Unused to surviving on land, he must navigate his way through ...

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