Chapter 15

Inputs and Outputs

“One’s destination is never a place, but rather a new way of looking at things.”

—Henry Miller

When we think about playing games, there is often an archetype that comes directly to mind. Perhaps it is a player, seated on a couch with an Xbox controller gripped tightly. Or maybe it is a group of friends seated around of table, each clutching a hand of cards. Or maybe you just picture a commuter tapping on his cell phone with one hand while hanging onto a subway strap with another. While these are certainly common abstractions, thinking about different input methods can open up entire new types of designs.

Mimicry

The game that probably has the widest recognition despite nontraditional inputs would have to be Dance ...

Get Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.