Chapter 12

The Clone Wars

“Taking something from one man and making it worse is plagiarism.”

—George A. Moore

If everyone has a library of game ideas waiting to be developed, why do we see the same ideas again and again being marketed? When a new mobile game becomes a hit, why do we see a hundred facsimiles pop up as quickly as they can be hammered together? If game design itself is solving interesting problems with the end of a particular squishy human aesthetic like “fun,” why would so many developers eschew the fun part of game development?

Here Comes the Flood

Making digital games is simultaneously incredibly risky and incredibly simple. Any cursory perusal of a discussion of employment in the industry inevitably turns to the high likelihood ...

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