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The Game Audio Tutorial by Dave Raybould, Richard Stevens

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Appendix A Organization Tips

There are several other books that cover the planning and process of game development and game audio development (see the Bibliography), so we will not cover those subjects in detail here. Instead we will offer a few tips that we hope will make your life easier.

Finding and Seeing What’s Going On

Being able to navigate quickly around your level and find the item you’re looking for, and remembering what it does when you get there, is the key to working efficiently and productively.

At the very start of the book we mentioned the use of bookmarks within your level to jump to specific areas. After pressing Ctrl and a number key on your keyboard to set these up, you can press this number to immediately move to that position ...

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