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The Game Audio Tutorial by Dave Raybould, Richard Stevens

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8

Next Steps

Jobs and Work

Getting work as a sound designer or a composer for games is not easy. Although the industry is big in economic terms and audio teams are expanding along with the size of game projects, it’s still a specialized niche. Depending on the size of the project, there could be a full-time audio team of up to six or seven but two to three is more common and the “lone audio guy/gal” is still not unheard of. In addition to the core members, there will be a significant amount of ancillary work or outsourcing, and both the demand for this work and the size of the core team will vary considerably depending on the stage of the project.

We think producing sound and music for games is fun and would hope that you make it part of your ...

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