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The Game Audio Tutorial by Dave Raybould, Richard Stevens

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4

Music Systems

Introduction

Music is one our most powerful tools to affect how players feel in games. The systems described in this chapter will give you an understanding of some of the key techniques involved in implementing music in games. You will be able to try out your music in these systems and to prototype new ones. It is unlikely that many of these systems would operate in exactly the same way in an actual game engine because you would have a dedicated programmer to implement them at a lower level. However, an understanding of how the systems and prototypes operate will enable you to describe to the programmer precisely the effect you are after. By looking at the systems you have built in Kismet, your programmer will be able to replicate ...

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