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The Game Audio Tutorial by Dave Raybould, Richard Stevens

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2

How Big is the Truck?

This chapter deals with the issues of memory when developing audio for games. A number of solutions to nonrepetitive design are discussed and illustrated. These techniques and principles are particularly applicable to platforms where the memory or download size is a significant restriction, such as the Nintendo DS, Playstation Portable, iPhone/iOS, Android, or other mobile devices, but they are also equally important for other consoles such as the Wii, Xbox 360, and Playstation 3 albeit on a different scale.

How Big is the Truck?

When designing and implementing sound or music for games, obviously your uppermost thought should be “making it sound good” (see Chapter 6). However, unless your sound is going to actually work ...

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