Acknowledgements

Thanks must go firstly to the Game Audio community for being an inspiring, helpful and supportive bunch of people. To everyone who has ever done a presentation at GDC, Develop or the AES, or who has ever offered advice on a forum, joined a working group, done an interview, or written a magazine article on Games Audio. This book is particularly indebted to two people who have led the way in bringing a critical eye to the theory of what we do, Karen Collins and Rob Bridgett (read their books too!). Our gratitude must also go to Andrew Quinn for his contribution to this book and supporting materials – thanks for picking up the slack! Thanks to all our colleagues and students at Leeds Metropolitan University and to the members of ...

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