You are previewing The Foley Grail, 2nd Edition.
O'Reilly logo
The Foley Grail, 2nd Edition

Book Description

Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games.

In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade.

This new edition features:

  • Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education
  • All new sound "recipes" that include proven Foley methods you can immediately use on your own projects
  • New case studies from well-known films, shows, games, and animations
  • Interviews with current sound artists from across the globe
  • An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more

 

Table of Contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Foreword
  7. Acknowledgments
  8. Introduction
  9. Part 1 What Foley Artists Do, and Why: History, Theory, and Methods
    1. Chapter 1 Holy Foley: The Evolution of a Craft
    2. Chapter 2 Noise vs. Sound: Foley as it is Used in the Various Genres
    3. Chapter 3 Single or Married? Foley Used Independently or Combined with Sound Effects
  10. Part 2 How Foley Artists Work: The Protocols, Conventions, and Hierarchy
    1. Chapter 4 Fire in the Hole: The Players and Their Responsibilities
    2. Chapter 5 Let's Go Ahead and Go Back: Spotting and Cueing
  11. Part 3 Foley Beyond the Film Frame: Games and Animation
    1. Chapter 6 Gaming the System: Foley as it Lands in the Game
    2. Chapter 7 Animation Station: Foley Defines Reality or Fantasy
  12. Part 4 The Practical Concerns: The Art and Craft of Foley
    1. Chapter 8 Walking in Their Shoes: Performing the Footsteps
    2. Chapter 9 Manipulation Techniques: Performing the Props
    3. Chapter 10 Hang it as a Unit: The Knack for Sync
    4. Chapter 11 Magic Wind: Unusual Foley Requests
  13. Part 5 The Foley Companions: Mixing and Editing
    1. Chapter 12 Mix and Match: The Foley Mixer
    2. Chapter 13 Hearing the Sweet Spot: Editing Foley
    3. Chapter 14 Fix it in Post: The Dub
  14. Part 6 Nuts and Bolts: Where and With What?
    1. Chapter 15 Scene Change: The Foley Stage
    2. Chapter 16 Chef or Cook? Ingredients and Recipes
  15. Part 7 The Ghost of Foley Futures: Looking Forward
    1. Chapter 17 The Ivory Tower: The Media School
    2. Chapter 18 Foley Reflections: Final Thoughts of Experts
  16. Glossary
  17. Index
  18. References
  19. About the Author and Illustrator