Summary

This chapter introduced some of the physics needed to handle circular and rotational motion, focusing on particle and simple rigid body rotation. This chapter has laid the foundations for a more detailed look at rigid body rotation, which we'll present in Chapter 13. Some of the concepts introduced here will also be applied and developed further in the next chapter on long-range forces.

Get The Essential Guide to Physics for Flash Games, Animation, and Simulations now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.