Summary

If you plan to get into physics simulation seriously, sooner or later you need to worry about the accuracy and stability of your integration scheme. This chapter has presented some of the most common options at your disposal. The choice of a particular scheme depends on the problem as well as on other practical factors. In the previous chapters of the book we used the Euler scheme exclusively. In Chapter 16 you'll see an example in which you need a more accurate integration scheme.

Get The Essential Guide to Physics for Flash Games, Animation, and Simulations now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.