What this book will (and won't) teach you

The Essential Guide to Physics for Flash Games, Animation, and Simulations teaches you how to include physics into your programming. It does not teach you how to program. It does not teach you ActionScript. And though this book teaches you how to implement physics into your games (as well as other projects), it is not about game programming per se.

We assume that you have at least some programming experience with ActionScript 3.0 (AS 3.0) as well as familiarity with an authoring tool for building Flash applications in AS 3.0, such as Adobe Flash (version CS3 or above) or Adobe Flash Builder (formerly Adobe Flex Builder). This book does not teach you how to use those authoring tools. If you don't have ...

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