Image

Chapter 16

Simulation Projects

This final chapter consists of three simulation projects that will illustrate how the physics and methods you've learned in this book can be used for different types of applications. The examples are quite different from one another, reflecting differences not only in the underlying physics but also in the purpose for which they are built.

The three examples are the following:

  • Build a submarine: The aim here is to show how easily you can modify some of the existing code you've already come across to create a submarine that you could incorporate in a 2D game.
  • Build a flight simulator: In this example we'll create ...

Get The Essential Guide to Physics for Flash Games, Animation, and Simulations now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.