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Chapter 12

Particle Systems

In a nutshell, this chapter will show you how to create animated effects and simulations using systems of mulstiple particles. Particle systems are very popular, and a lot of creative work has been done in the Flash community over the years using them. We can only really scratch the surface of what is possible in a single chapter. Therefore, we shall content ourselves with giving you a few ideas and examples to play with and build upon.

Topics covered in this chapter include these:

  • Introduction to particle system modeling: This brief section will explain what we mean by a particle system and what is needed to set ...

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