Chapter 10

Projecting Textures in Maya

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Camera projection is the basis of all advanced matte painting today. This is the last of three chapters devoted to camera projection. When you complete this section of the book, you’ll have a working knowledge of how to set up a camera projection and animate a scene.

Camera projection requires a great deal of setup. In the previous chapters, you created the image files to map the geometry, oriented the image plane, and built geometry to represent the objects in your scene. After all that work, it’s time for the big payoff. In this chapter, you’ll project textures onto the geometry, create a new camera to ...

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