Chapter 28The Nontechnological Side of Making Health IT Work

Ninety percent of this game is half mental.

—Yogi Berra

While the future world I’ve just depicted may seem fantastical, there is nothing in it that is science fiction—all the technologies I discussed are available today or will be available very soon (which goes a long way toward explaining why today’s health IT is so irritating). I’ve already described some of the business and policy changes that will be needed to achieve this vision. But, after reading about the iPatient, the demise of the clinical note, the disruptions of the social fabric of radiology and the wards, and particularly the story of Pablo Garcia’s Septra overdose, you’re undoubtedly thinking about the other changes—those ...

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