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The Complete Idiot's Guide to Game Theory

Book Description

Gain some insight into the game of life...

Table of Contents

  1. Title Page
  2. Dedication
  3. Copyright Page
  4. Introduction
  5. Acknowledgements
  6. Part 1 - The Basics
    1. Chapter 1 - What Exactly Is Game Theory?
      1. The First Moves
      2. Game Basics
      3. Zero Sum Games
      4. Nonzero Sum Games
      5. Extensive Form Games
      6. Games with Perfect Information
      7. Games with Incomplete Information
      8. Cooperative Games
      9. Solving Games
      10. Consider the Other Player’s Position
    2. Chapter 2 - Playing the Percentages
      1. The Not-So-Average World of Averages
      2. Decision Theory
      3. Decision Trees
      4. Statistics, Data, and Trustworthy Conclusions
    3. Chapter 3 - Zero Sum Games
      1. Set Up and Solution
      2. Solving Zero Sum Games
      3. Misconceptions About the Zero Sum Concept
    4. Chapter 4 - Nonzero Sum Games
      1. Nonzero and Its Rich Flavor
      2. The Coordination Game
      3. Nash Equilibria
      4. Narrowing Down the Solution Concept
    5. Chapter 5 - More Nonzero Sum Games
      1. Conflict and Cooperation
      2. The Prisoner’s Dilemma
      3. The Game of Chicken
      4. Stag Hunt
      5. Transform Lose-Lose Outcomes to Win-Win
  7. Part 2 - How Information Affects Games
    1. Chapter 6 - Ignorance Is Not Bliss
      1. Perfect and Imperfect Information
      2. The Fog of Incomplete Information
      3. When Information Is Asymmetric
      4. Breaking Through the Fog
    2. Chapter 7 - Signaling and Imperfect Info
      1. The Costs of Signaling
      2. Separating the Men from the Boys
      3. Pooling Everyone Together
      4. Signaling Quality
      5. Status Symbols as Strategies
    3. Chapter 8 - Nuanced Messages
      1. Reading Between the Lines
      2. Threat Strategies
      3. Veiled Strategies
  8. Part 3 - Getting Ahead by Working Together
    1. Chapter 9 - An Overview of Cooperation
      1. Bargaining with Two Players
      2. Fair Division Problems
      3. Cooperative Games
      4. Voting and Game Theory
    2. Chapter 10 - Bargaining Games
      1. Nash’s Standard Model
      2. The Kalai-Smorodinsky Solution
    3. Chapter 11 - Fair Division Games
      1. I Cut, You Choose, and Related Methods
      2. Proportionality and Envy-Free Allocation
    4. Chapter 12 - Cooperative Games
      1. Pay Your Fair Share
      2. We’re All on the Same Team
      3. The Shapley Value
      4. Other Cost and Profit Examples
      5. Trying to Satisfy Everyone
    5. Chapter 13 - Group Decision Games
      1. Voting as a Group Decision
      2. Veto Power
      3. Disappointments and Surprises
      4. Problems with Proportionality
      5. The U.S. Electoral System
      6. Approval Voting
      7. The Search for a Perfect Method
  9. Part 4 - Individual Values vs. the Group
    1. Chapter 14 - Individual Gain vs. Group Benefit
      1. The Tragedy of the Commons
      2. The Volunteer’s Dilemma
      3. The Free Rider Problem
      4. Some Experimental Results
    2. Chapter 15 - Auctions and Eliciting Values
      1. Types of Auctions
      2. Vickrey’s Insight
      3. Auctions in Practice
    3. Chapter 16 - Designing Games for Group Benefit
      1. Overcoming Individual Temptations
      2. Design for Truthful Revelation
      3. Limitations of Mechanism Design
  10. Part 5 - Behavior in Games
    1. Chapter 17 - Biology and Games
      1. Hawks, Doves, and Their Strategies
      2. Evolutionarily Stable Strategies
      3. Commitment and Other Virtues
      4. Altruism and Reciprocity
      5. The Excitable Brain
      6. What Future Research Could Mean
    2. Chapter 18 - Aligning Theory with Behavior
      1. Utility Theory
      2. Prospect Theory
    3. Chapter 19 - Behavioral Decision Theory
      1. Frames of Reference and Mental Accounting
      2. Anchoring and Relativity
      3. Intertemporal Choice
      4. The Endowment Effect
    4. Chapter 20 - Strategic Behavior in the Lab
      1. Dictators and Trust in the Laboratory
      2. Behavior in the Ultimatum Game
      3. Coordination Experiments
    5. Chapter 21 - More Quirky Behavior
      1. Dominant Strategies in Practice
      2. Mixed Strategies in Practice
      3. Beauty Contests and Other Minds
      4. Prisoner’s Dilemma Experiments
      5. Our Limited Abilities
    6. Chapter 22 - Repeated Games and Tendencies
      1. Why Study Repeated Games
      2. The Folk Theorem
      3. How Cooperation Can Evolve
  11. Appendix A - Glossary
  12. Appendix B - Sources, Resources, and Further Reading
    1. Further Reading
    2. Sources
    3. Websites
  13. Index