Chapter Twelve

For the Developer

If you are a game developer, or happen to play one on TV, this chapter is specifically designed with you in mind. There are many aspects of “all things sound” that musicians and sound designers have gathered over years in the trenches, most of which are never fully understood by the nonmusical artisans. The intention of this chapter is to shed some light on these invisible subtleties and to talk about audio issues in general.

As a developer, audio often tends to be the misunderstood entity in creating a game. There is a certain psychology that can be applied to enhance the gaming experience in regard to audio content providers. It’s not merely adding music, sound effects, and narration and hoping it works. There ...

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