CHAPTER 8

Ancillary Revenues: Merchandising, Video Games, Hotels, Transactional Video-on- demand, Airlines, and Other Markets

imageMore content from this chapter is available onwww.businessofmediadistribution.com

This chapter combines a bit of a hodgepodge of revenue streams, but that is because an intellectual property asset, by its divisible and malleable nature, lends itself to being exploited via endless permutations, associated with a dizzying array of physical products, and distributed by any platform capable of attracting eyeballs. Given this open ended sandbox to bring in additional dollars, in exceptional cases revenues from so-called ...

Get The Business of Media Distribution now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.