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The Automated Lighting Programmer's Handbook, 2nd Edition by Brad Schiller

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10 Things Every Programmer Should Know

 

There are many things that every automated lighting programmer just ought to know. These basic concepts and routines help to create the groundwork for any production’s lighting. A solid understanding of the following should help anyone interested in programming moving lights. The following is presented in no particular order.

#1-UNDERSTANDING THE FIXTURES

When starting with a new rig, you should first find out as much as you can about the fixtures you will have. Download the manuals and read up on the features and functions of the lights. Study the fixture’s digital multiplexing (DMX) protocol so you understand what happens to the fixture with different DMX values. A good understanding of how the fixture ...

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