CONTENTS

INTRODUCTION

CHAPTER 1: A BRIEF HISTORY OF TIME IN THE APP STORE

Time in a Table

The Early App Store

Novel Uses of the Touch Screen

Simplicity Succeeds While Complexity Fails

The Modern App Store

The Slow March Toward Complex Apps

How Niches Have Changed from the Early App Store

Summary

CHAPTER 2: SETTING YOUR GOALS, COSTS, AND EXPECTATIONS

Confronting the “Hero Inventor” Syndrome

Benefitting by Doing It Yourself

Outsourcing

Avoiding the Pitfalls of Going It Alone

Considering Your Fundamental Costs

Programming

Factoring in UI/UX for Game/App Design

Factoring in Art Design

Considering Your Optional Costs

Audio Costs

Special Effects Costs

Localization for Foreign Markets

Quality Assurance/Testing

Public Relations and Marketing

Advertising Costs

Managing Your Expectations

The App Store as a Crowded Zoo

Planning for Cost Overruns

Scheduling with an Iron Fist

Summary

CHAPTER 3: RESEARCHING THE APP STORE MARKET

Examining the Numbers and Trends

Making Decisions Based on Research

Opportunity Size: Is There a Hole in the Market?

Choosing Your Niche

Perform Due Diligence Early

Summary Decisions

Analyzing Successful Apps

Exploring Popular Features

Exploring Visual Styles

Exploring Social Integration

Exploring the iPhone Hall of Fame

Avoiding Pesky Ego Traps

Game Concepts: Old versus New

Analyzing Unsuccessful Apps

Learning from Other People's Mistakes

Learning from Other People's Complaints

Mixing and Matching

Borrowing Style and Functionality from Mainstream Applications/Games (the ...

Get The Art of the App Store: The Business of Apple Development now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.