Preface

An updated version of an art direction handbook for film and television is long overdue. In the past, an aspiring art director could study architecture or theater, learn construction theory or stagecraft, discuss a bit of design theory in film class, and emerge from a four-year program feeling fairly confident with a modicum of hands-on experience. The advent of 3D animation for video games and a related explosion of visual effects for digital cinematography—in short, a new demand for computer-assisted moviemaking and its inherent speed—has redefined how we do our jobs, given the demands of that technology. Otherwise, nothing has fundamentally changed. The historical filmmaking techniques with which some readers are already familiar ...

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