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The Art Direction Handbook for Film

Book Description

Whether you'd like to be an art director or already are one, this book contains valuable solutions that will help you get ahead. This comprehensive, thorough professional manual details the set-up of the art department and the day-to-day job duties: scouting for locations, research, executing the design concept, constructing scenery, and surviving production. You will not only learn how to do the job, but how to succeed and secure future jobs. Rounding out the text is an extensive collection of useful forms and checklists, along with interviews with prominent art directors, relevant real-life anecdotes, and blueprints, sketches, photographs, and stills from Hollywood sets.

Table of Contents

  1. Cover
  2. Halftitle
  3. Title
  4. Copyright
  5. Contents
  6. Preface
  7. Acknowledgements
  8. SECTION I. Pre-Production Process
    1. 1. Introduction
      1. Clarification
        1. Some History: Wilfred Buckland
        2. Past Changes
        3. Present Changes
        4. Digital Competition
        5. Typecasting: A Fuller Picture
        6. Two Paths
          1. Design Manager: The Lifers
          2. Production Designer-in-Embryo
    2. 2. The Responsibilities, The Relationships, and the Setup
      1. Hierarchy of Responsibilities
        1. First Responsibilities
          1. Second Responsibilities
          2. Third Responsibilities
          3. Fourth Responsibilities
        2. The Relationships
        3. Art Department
        4. Interdepartmental PR
        5. Art Department Setup
        6. Art Department Coordinator
        7. Archivist
        8. Digital Artists
        9. Set Designers
        10. Set Decorator
        11. Greensman
        12. Prop Master
        13. Construction Coordinator
        14. Mechanical Special Effects
        15. Stunts
        16. Visual Effects and Previsualization
        17. Transportation
    3. 3. The Design Process
      1. Locations Department and Scouting
      2. First Scouts
      3. Second Scouts
      4. Third Scouts
      5. Fourth Scouts
      6. Fifth Scouts
      7. Beginning the Design Process
      8. Research
      9. Storyboarding
      10. Animatics
      11. Concept Illustrating
      12. Computer Modeling
      13. White Models
      14. Hand Drafting
      15. Designing for the Lens
      16. Lenses 101
      17. Aspect Ratio
      18. Perspective 101
      19. Lens Test
    4. 4. A Legacy of Historical Techniques
      1. Painted Glass
      2. Gate Matting
      3. The Process Camera
      4. Traveling Mattes
      5. Miniatures
      6. Hanging Foreground Miniature
      7. Foreground Miniature
      8. Cutouts: A Variation on Miniatures
      9. Forced Perspective
      10. Mobile Miniatures
      11. Front Projection
      12. Rear Projection and Mirrors
    5. 5. CGI and Digital Filmmaking
      1. Breaking Ground
      2. McDowell AlexProduction Designer(Charlie and the Chocolate Factory, The Cat in the Hat, Minority Report, Lawnmower Man)
      3. Green ColinPrevisualization Supervisor(I Robot, Van Helsing, Elf, The Matrix Revisited, Fight Club)
      4. Chiang DougDirector of Concept Design, Visual Effects Art Director, Production Designer(Star Wars: Episode I: The Phantom Menace & Episode II: Attack of the Clones) (Forrest Gump, Death Becomes Her, Ghost) (The Polar Express)
      5. The Cutting Edge
    6. 6. The Physical Scenery Process: Construction
      1. Interior Sets
      2. Exterior Sets
      3. Vendors
      4. Studio Facilities
      5. Rental Backings
      6. Industry Service Listings
    7. 7. Mechanical Effects: A Practical Guide
      1. Clarification
      2. Specialty Props and Animatronics
  9. SECTION II. Production and Post-Production Processes
    1. 8. Paperwork and Production Tasks
      1. The Onset of Principal Photography
      2. Production Meetings
      3. The Schedules and Lists
      4. Script Breakdown
      5. One-Liner Schedule
      6. Shooting Schedule
      7. Day Out of Days
      8. Call Sheet
      9. Cell Phone and Pager List
      10. Director’s Plans
      11. Art Department Production Tasks
      12. Clearances and Product Placement
      13. Keeping Ahead of the Camera
      14. On-Set Presence
      15. Cover Sets
      16. Communication with the Trinity
      17. Telling the Truth
      18. Art Department Tactical Strategy
      19. Handling Changes
      20. Vendors
      21. Minding the Budget
      22. Keeping a Chronicle
      23. Protecting the Crew
      24. Post-Production
      25. Finishing Up
      26. Archiving
      27. Wrapping the Art Department
      28. Wrapping Hero Sets
      29. Re-shoots
      30. Sequels
      31. Landing the Next Job or Taking a Vacation
    2. 9. Networking and Self-Promotion
      1. Interviewing
      2. The Networking Process
      3. Gae Buckley
      4. Phil Dagort
      5. Steve Saklad
      6. Christa Munro
      7. Linda Berger
      8. Paying Dues
      9. FAQs
    3. 10. Non-Union vs. Union Status
      1. Making the Grade or Not
      2. Designing Indie Films
      3. Production Value = Budgeting + Scheduling
      4. Budget
      5. Schedule
      6. Image and Format
      7. Securing CG Talent
      8. The Art Directors Guild
      9. Classes of Membership
      10. Initiation Fee and Dues
      11. The Roster
      12. Taft-Hartley
      13. Training
      14. Basic Collective Bargaining Agreement Selected Provisions
      15. The New Paradigm in Experimental Film
  10. SECTION III: Appendices
    1. A. Reference and Source Lists
    2. B. Contracts
    3. C. Forms
    4. D. Production Lists
    5. E. Figure and Table List
    6. F. Glossary
    7. G. Index