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The Art and Science of Digital Compositing by Ron Brinkmann

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Chapter Ten. Film Formats: Media, Resolution and Aspect Ratios

Generally (we hope), when you set out to create a composite, you do so with the intention that it will be viewed via some specific medium. Whether you are providing images for broadcast video, a website, video games, or a feature film, you will need to have information about what the specific requirements are for that medium. In other words, you will need to know about the format that is being used.

Notice the usage of the term “format” here. It is another of those wonderfully ill-defined words that is extremely context dependent. In Chapter 3 (and Appendix B) we discussed digital image file formats—specific methods for storing digital images on a disk. This certainly may be part of ...

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