O'Reilly logo

Tabletop Game Design for Video Game Designers by Ethan Ham

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter ThreeCreating Tabletop Games

Introduction

Matt Leacock, designer of the award-winning Pandemic tabletop game, advises aspiring game designers to, ‘Find a spark, Keep it simple, Keep it raw, Find the core game’ (Leacock, ‘Cooperation and Engagement,’ 2008). That advice describes this chapter’s lessons in a nutshell.

The learning objectives for this chapter are:

  1. Examine ways of generating ideas for games.
  2. Ease into game designing by modifying existing games.
  3. Understand what constitutes a core mechanic and a game pillar.

Divided by a Common Language

The tabletop and video game industries have a number of terms that they bestow with meanings that are just different enough to cause confusion.

In a video game company, “game development” ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required