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Tabletop Game Design for Video Game Designers by Ethan Ham

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Chapter FifteenPrototyping Video Games

Introduction

This chapter deals with the creation of discardable video game mock-ups. These prototypes can be created on a computer (digital prototypes) or take a non-digital form that is reminiscent of tabletop games (paper prototypes).

The learning objectives for this chapter are:

  1. Understand the benefits and drawbacks of prototyping digitally and on paper.
  2. Learn techniques for translating video game mechanics into a tabletop form.
  3. Gain experience from paper and digitally prototyping video games.

Why Prototype on Paper?

A paper prototype (or a “physical prototype”) is a manually driven video game mock-up that exists outside of a computer. Paper prototypes range from a simple sketch of a screen ...

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