Chapter FifteenPrototyping Video Games

Introduction

This chapter deals with the creation of discardable video game mock-ups. These prototypes can be created on a computer (digital prototypes) or take a non-digital form that is reminiscent of tabletop games (paper prototypes).

The learning objectives for this chapter are:

  1. Understand the benefits and drawbacks of prototyping digitally and on paper.
  2. Learn techniques for translating video game mechanics into a tabletop form.
  3. Gain experience from paper and digitally prototyping video games.

Why Prototype on Paper?

A paper prototype (or a “physical prototype”) is a manually driven video game mock-up that exists outside of a computer. Paper prototypes range from a simple sketch of a screen ...

Get Tabletop Game Design for Video Game Designers now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.